The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors Pipes can be disconnected/reconnected by sneak-clicking with a wrench. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. ! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. Higher tiers of upgrades mean a higher transfer rate. elevatorid-1.16.5-1.7.13.jar Forge: 2460 Privacy Policy. Emptying an electrolytic separator in mekanism? - Arqade Come back and realize the cables stopped working. Forge 108, 1.16.1. Mekanism-1.16.5-10.0.24.453.jar My mod list is rather long so I'll see if I can generate an easy list. simplegens-1.16.5-3.0.9.2.jar The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. It seems it is related somehow to chunkloading. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is on a cable crossing ~12 chunks to power a Digital Miner. ItemPhysic_v1.4.18_mc1.16.5.jar Is it something that happens after server/game restart? The design idea worked but there was a flaw. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. vehicle-mod-0.45.2-1.16.3.jar We had this problem on our server. Ultimate Mechanical Pipe - Official Feed The Beast Wiki I really wish there was a way to stop similar transmitters from connecting together. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). By clicking Sign up for GitHub, you agree to our terms of service and MysticalAgriculture-1.16.5-4.2.5.jar Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. MC 1.12.1. Indeed, use micro blocks for now. privacy statement. Mekanism: the mechanical pipes are not transporting the fluids - Reddit Aquaculture-1.16.5-2.1.21.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. JEITweaker-1.16.5-1.0.1.35.jar After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. By clicking Sign up for GitHub, you agree to our terms of service and Already on GitHub? I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. I encountered the issue as well, multiple times, always starting at a chunk border. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Mekanism heat transport : r/feedthebeast - Reddit Have a question about this project? When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. Feed The Beast Wiki is a FANDOM Games Community. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. "joining" together, but I am not quite sure why or how as I am unable to **Other relevant version: Hello, The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Wooden Kinesis Pipe - Official Feed The Beast Wiki Privacy Policy. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. only at my buddys side , he also had the chunk problem which u have fixed told me that it happened quite often when he leaves the chunk and comes DynamicTrees-1.16.5-0.10.0-Beta25.jar Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Scan this QR code to download the app now. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: I found the following in the server log. Energy randomly stops "piping" Issue #6356 mekanism/Mekanism - Github I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? This is probably also the cause of some other random pipe not connecting issues. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 In recent versions cables/pipes/etc seem to have lost microblocks support. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). alexsmobs-1.12.1.jar privacy statement. ae2wtlib-0.3.2-1.16.5.jar I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. section of cabling. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 supermartijn642configlib-1.0.9-mc1.16.jar --- Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago I would like to say that the problem with pipes is not present in all devices. Well occasionally send you account related emails. Click the extracting part of the pipe to change modes, add filters or add upgrades. When I put the cable back, they received power again, as expected. **Mekanism: 1.15.2-9.9.8.400. Please make sure that it isn't set to expire.]. --- Im getting kinda frustraded lol. --Edit-- I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. I did attempt removing the whole cabling in my base. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Output from cables using a network reader. I also haven't found any information online on how that distance gets determined. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. #1 Is there a better way to store Mekanism chemicals other than the gas tanks? CodeChickenLib-1.16.5-4.0.4.435-universal.jar to your account, pressure pipes dont connect to new ones when they are already filled. Connecting and Routing Cables. I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. I remember that the network That's what I'm not sure of. Privacy Policy. Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? The Mechanical Pipes would not pull from the tree fluid extractors. I have not left the chunks that the cables are in or quit to the game menu. This can be very annoying, especially if it fills a long way of pipes. DynamicTreesBOP-1.16.5-2.0.6.jar Just leave again and it recovers. I really wish there was a way to stop similar transmitters from connecting together. Attached screenshot where you can see the power just stops. TConstruct-1.16.5-3.2.1.296.jar Ah. blockcarpentry-1.16-0.4.0.jar invtweaks-1.16.4-1.0.1.jar The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. Advanced Smelter, Rotary Cond. Removing and adding it back on will increase it by 40 units. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). I make a change in the cable network. (Mekanism) Teach me the basics? | Feed the Beast Xaeros_Minimap_21.22.2_Forge_1.16.5.jar I'm almost certain that this issue has been fixed in the latest release. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). chiselsandbits-1.0.43.jar It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. Minecraft 1.12.1 Sign in Or pull things out. The speed can only be increased by adding an upgrade. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Mekanism machines will not spill your items all over the floor! It first happened to the RS Controller block losing power. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. filled pressure pipe not connecting Issue #5842 mekanism - Github
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