It even includes the in-game categories. Feel free to hit me up here or on discord with any feedback. Visit Snyk Advisor to see a Relic levels are not available in this format, so stats granted by relics will not be included. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. Defense/Armor Calculator Star Wars Galaxy of Heroes Forums noSpace: true All known upcoming SWGoH events. r/SWGalaxyOfHeroes on Reddit: Stat Calculator Spreadsheet So B is going next (lowest value = closest to get to 100%). Star Wars Galaxy of Heroes Ship Stats SWGOH.GG unscaled - multiplies all values by 100,000,000. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. Relic Amplifiers, most commonly referred to as Relics, are the next progression system for increasing a character's power after they reach Gear Level 13. Revive is a mechanic that can bring a defeated unit back into the battle with a specified amount of Health. Endurance, Endurance Event in SWGoH - SWGOH EVENTS >base all units - The base value of of the unit's stats without any stats from mods/gear/crew. fixes. Either a single player or an array of players is accepted. For a full list of special mechanics go to Battle Mechanic. past 12 months, and could be considered as a discontinued project, or that which All Rights Reserved | Contact- sigsig#0001 on Discord, High Adrenaline BBB Grand Arena Domination, LIVE - Rank 126 - HELA Then Maybe Thanos - MARVEL Snap. >crew.skills - skill level to use for all crew members' abilities: Jedi Master Luke Skywalker Relic Tier List - SWGOH Only a single character is allowed. So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game. A tag already exists with the provided branch name. options Object | Optional If you want to make it easier the Flat Armor value can be calculated. crew ships - Amount of stat granted by crew rating. Important fact: turn meter is filled continuously. The npm package swgoh-stat-calc receives a total Reduces damage taken from abilities using Special Damage. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! For characters, these are the values used in mods with a percent bonus. >* Integer - Number, 1-8, to use for all abilities, if possible. TMgained(A): TMgained(B)/speed(B)*speed(A) = 50/150*100 = 33.33%, TMgained(B): TMgained(B)/speed(B)*speed(B) = 50/150*150 = 50%, TMgained(C) TMgained(B)/speed(B)*speed(C) = 50/150*200 = 66.67%. Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. Counter attacks always use a units basic ability unless otherwise specified. unscaled - multiplies all values by 100,000,000. Create your own SWGOH Avatar! Some of these stats can directly affect other mechanics used . In the arena, you only play against people in your small game shard/server. Default - return the flat values for above stats. Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If nothing happens, download GitHub Desktop and try again. The ship object to calculate stats for. found. You probably have some gear stockpiled, so it will be faster. Stealthed characters can still be hit by attacks and abilities that hit all enemies or are not limited to only the targeted enemy. The npm package swgoh-stat-calc receives a total of players Object or Array Determines the chance to evade abilities that deal Special Damage. mastery's Characters on Star Wars Galaxy of Heroes SWGOH.GG See the full Optional stat format flags/instructions. Increases the chance to apply detrimental effects, such as Debuffs and some battle mechanics including Turn Meter Reduction, to opponents. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. I never got it clear. Rise of Obticeo #69: Grind Week, Datacrons, Mods, Your Questions Answered. swgoh-stat-calc - npm Package Health Analysis | Snyk Contains a .roster property with an array of unit objects. Wondering if it's worth it? This applies to each individual property of the useValues object, not just the option as a whole. Grand Arena Battle Calculator - Got tired of guessing how many banners The Default explanations below are what is used when the related flag(s) are not used. sign in Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. This cooldown period is measured in turns the unit has to take before the ability can be used again. The stats object for the given ship. Requires at least 65% Ultimate Charge to activate. Each element is regular unit object. >char.relic / crew.relic - Relic 'Tier' to use Here's What Mastery Actually Does Star Wars Galaxy of Heroes Forums Base stats are determined by level, rarity, current gear level of the unit and the rarity of the mods equipped on the crew. Privacy Policy. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Unless otherwise noted, abilities and Mods that increase Critical Avoidance apply the same amount to both Special Critical Avoidance and Physical Critical Avoidance. Unlocks at 4 . Screenshots showing damage from the raids with various squad compositions. Speeds up character calculations by ignoring stats from mods. Get notified if your application is affected. >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. This project has seen only 10 or less contributors. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Understanding how turn meter fills : r/SWGalaxyOfHeroes This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. mods characters - Amount of stat granted by mods. issues status has been detected for the GitHub repository. Thinking of buying something from Shipments? GitHub - Crinolo/swgoh-stat-calc: JS package for calculating unit stats The options parameter of all calculation methods is an object that can contain any of the following properties. An example of these are effects are Marked and Deathmark. So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. The Obect used by the Stat Calculator to read raw game data. Assist is a mechanic that allows units to attack with an ally or to call one or more allies to attack. r/SWGalaxyOfHeroes on Reddit: Galactic Legends - Mastery When a character is reliced, based on their role they gain specific stats that are upgraded when reliced. This goes on until one team wins. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Endurance. Player profile object. Only allowed by .calcRosterStats(). Turn Meter Reduction is a mechanic that some abilities have that will reduce the Turn Meter of unit(s) by a specified percent. ship Object Gear Levels Full Gear List Relic Tier List Stats Table Player Data Top Players. Array of unit objects to calculate stats for. {"1": "Health",}. https://docs.google.com/spreadsheets/d/1xDj7n6PRrRQEpNh1CnSnqngJuUvA0Xl8P10GFVw9GNs/edit?usp=sharing. units Array . . After this guy used an ability, TM changes that possibly happened are applied. // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. stable releases. I'm WORRIED for This One! Stat Calculator for Star Wars: Galaxy of Heroes using data from swgoh.help's API. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. . Yepp. Ignores an equal amount of an opponent(s) Deflection and Dodge. That link should remain active and updated, and thus can be used directly to create the data object. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. starred 2 times. withoutModCalc: true CG Tusken Meathhead (MeatheadMilitia), SWGoH Events Discord post: CG Tusken Meathead (MeatheadMilitia), SWGoH Events Discord post: https://discord.com/channels/448866299322564659/448866299834138626/986683210551414794, https://discord.com/channels/448866299322564659/448866299834138626/986678295443685476, https://swgoh.wiki/index.php?title=Mechanics&oldid=39512. Used mostly for localization. It requires a specific format. Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Used mostly for localization. (A separate package for this code will be created in the future, but for now, it's just hiding in that project).
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