The Assassin attack type is typically found on weapons such as the Catachan Combat Blade. As a general rule, a Force Weapon will enhance the psychic power of the user to push the target into the Warp. Higher ranks within the Arbites may make use of a Power Weapon version known as a Power Maul. In close quarters combat against densely packed enemy formations, or in close confines, the lance is very unwieldy and all Rough Riders carry at least one back-up weapon. Melta X weapons do an additional X wounds against targets within half their weapon range: a Melta 2 weapon would do two extra wounds. Aside from individual Imperial officers, some specialised assault troops such as Assault Marines are also sometimes armed with Plasma Pistols. Lord Commander Dante, of the Blood Angels Space Marines, uses an ancient version of this weapon, called the Perdition Pistol, which fires with the same effect as a normal Meltagun, but can still be used in close combat. The Laser Destroyer is based on an ancient and therefore fragmentary Standard Template Construct (STC) record of an upgraded Lascannon, with greater range and a much broader beam able to affect multiple targets. Axe (Tactical) . A Virus Grenade is a grenade designed for biological warfare. EnYaal 5 yr. ago Its safe to assume the weapon ignores any benefits of cover the target enjoys, whatever those are in 10th edition. Usually armed with either twin-linked Heavy Bolter for anti-infantry defence, or twin-linked Lascannons for anti-vehicle defence. Anti-keywordX+ abilities allow models to score Critical Wounds (that is, automatic wounds irrespective of the targets Toughness) against vehicles on to wound rolls of X or higher. Weapon types : r/Warhammer40k - Reddit The Inferno Gun is a massive flamethrower weapon used mostly on Warhound-class Scout Titans. A Shock Maul is a type of truncheon or club used by riot teams in the Adeptus Arbites. Since the Horus Heresy, the Imperium has made some advances in technology; thus much of the Chaos Space Marines' and Traitor Guards' equipment is of older design, or the Chaos Space Marines have restricted or no access to some of the items listed above. The current standard pattern of Plasma Pistol in use by the armed forces of the Imperium of Man is the Mark III Sunfury. Dakk! Another common variant is the Chainaxe, which is usually carried by melee specialist Chaos Space Marines (normally of the World Eaters Traitor Legion) who are known as Khornate Berserkers. Power Swords are the most ubiquitous form of Imperial Power Weapon and are in use by all of the armed forces of the Imperium. Eadbanger is a classic Weirdboy psychic power that allows the Ork shaman to burst the brain of an enemy character, so its likely this allows the attack to target characters even when theyre part of a unit or otherwise shielded. The Lasgun is the standard-issue weapon for all Imperial Guardsmen. However, itis capableof penetrating most known armour and its extreme destructive potential is the reason that many Imperial Guard commanders try to include at least one Leman Russ Executioner in their armoured formations. In smaller weapons, this gas would be generated when substances from two canisters mix together. All Enemy Types in Warhammer 40K: Darktide, Explained There are sniper rifles which use solid ballistic ammunition -- although, like other projectile-based weapons, they are restricted by the need to carry heavier ammunition. They are more effective than an equivalent infantry power fist since dreadnoughts are unencumbered by the close combat weapons' weight. Meltaguns are employed in a support role in Imperial Guardsmen squads. Grenades: may be used instead of all other weapons. Orks employ various Chain Weapons as well, usually axes or wide-bladed swords. Unlike previous editions of Warhammer 40k, 10th edition doesnt have a separate Psychic phase. A Sustained Hits 2 weapon would score two additional hits for every to-hit roll of six. The Combi-grav incorporates a standard Astartes pattern Bolter with a Grav-gun as the secondary weapon. Laser weaponry or Las weapons are laser-based ranged weapons used by many military forces in the Warhammer 40,000 universe. The Blood Angels' Baal Predator carries a twin-linked Assault Cannon in its turret. It is likely that Bolt Pistols used by the Imperial Guard are smaller than the Astartes Mark III, based upon the observations of the Inquisitor Thaddeus. Its high rate of fire makes up for its lack of strength and armour-piercing abilities. The weapon itself is similar in look to a standard sword or axe and can come in a Chainsword version, except that the blade includes teeth taken from a creature called a Kraken -- one of the monstrous aquatic species that inhabit the Space Wolves' frozen home world of Fenris, and contains a power field generator similar to that used by Power Weapons. Used exclusively by the Assassins of the Culexus Temple, this stylized skull-like helm known as the Animus Speculum helps conceal much of a Culexus Assassin's soulless nature from onlookers and particularly from psykers. The Pistol Weapon Ability appears on the Termagant datasheet, but WarCom hasnt explained what it does. Warhammer 40k. Like, what does it mean if they have the same word but a different number, like the different assault types? Unlike its imperial equivalent, the Hunter Killer Missile, the Havoc Launcher fires salvos of Frag missiles. Usually a specially constructed or modified ballistic or laser weapon for use by sniper units, the term "Sniper Rifle" is used as a generic term that covers many variations on the theme of long-ranged precision infantry weapon, including various laser and other energy-based weapons. For example, Intercessors have a WS of 3+, meaning you need to roll a 3 or higher (hence 3+) in order to hit with an attack. Some chain weapons are capable of slicing through bulkheads and thick armour. The Assault Cannon epitomises the deadliness of elite Terminator Squads who teleport behind the enemy's front line and open up withfully-automatic fire, spreading carnage and terror. Autocannons are rapid-fire heavy weapons designed to eliminate heavily armoured infantry or light vehicles, and are often used by Imperial Guard heavy weapons teams in battle, due totheir versatility and reliability. In-game, blind grenades were not initially present in the third edition of Warhammer 40,000. Before being named the Earthshaker Cannon, the gun on the Basilisk self-propelled gun was referred to as the "Macro-Cannon". The "rapid" fire mode allows for a larger volume of shots to be fired more quickly, but at a reduction in strength and area-of-effect. The Imperial Guard prefer Power Swords and possibly Chainswords for officers and non-commissioned officers and bayonets for non-commissioned officers and enlisted soldiers. Aside from vehicles, a few infantry types are capable of fielding Assault Cannons as well. Welcome to the Weapon Blessings (Traits) Overview Page for Warhammer 40,000: Darktide.On this page you can find information on all the available Weapon Blessings within Darktide. Combat Shotguns are basic ballistic weapons that have been in widespread use for millennia compared to the higher technology laser weapons. The Vortex Grenade is an extremely advanced type of specialised grenade used by a few, select individuals in the Warhammer 40,000 universe. Certain Imperial Guard regiments also make extensive use of their Combat Knives such as the Catachan Jungle Fighters. The Multi-Melta (also known as a Thermal Cannon) is a larger, longer-ranged version of the Meltagun. Invulnerable saves are abilities some units have that are fixed saves that aren't affected by AP Ok onto the weapon stats, S means the same thing, strength. However, the difference between Assassin and Strikedown lies in that the Assassin weapon attack type consists of quick stabs, like when wielding a knife, whereas Strikedown attacks primarily involve big overhead swings. All Enemy Types in Warhammer 40K: Darktide, Explained. Space Marine Scout Squads are also known to use shotguns during their missions. Collateral: The Collateral weapon stat indicates much suppression and staggers your weapon does in Darktide. ThePrecision Weapon Ability appears on the Weirdboy datasheet for its Eadbanger Psychic attack, but WarCom hasnt explained what it does. Haywire Grenades (or Scramblers) are grenades that explode with a powerful electromagnetic pulse, destroying electronic systems and incapacitating vehicles. Heavy Flamers are often used by specialists in dense conditions, such as jungle warfare, urban warfare and close-quarter combat. It is armed with a potent quad Lascannon commonly known as the Laser Destroyer. A Thunder Hammer is every bit as lethal as a Powerfist, but also has the ability to stun and disorient monstrous creatures and the crews of vehicles that are not destroyed outright. There are two damage types: physical (yellow) and energy (blue). The rarer Griffon Siege Mortar has amuch larger explosive force than its man-portable variants, and is an excellent bunker-buster when equipped with specialist siege shells. It is said to "phase" in and out of realspace and is capable of bypassing armour and force fields alike. They are routinely wielded by ranking Space Marines, officers in the Imperial Guard, senior Sisters of the Adepta Sororitas, and members of the Inquisition. This exotic short-ranged weapon ravages the nervous system of its targets. The Vortex Grenade is an unpredictable weapon that destroys anything that it comes into contact with, and the Warp vortex it creates drifts randomly after activation slaying friend and foe alike. Its most obvious feature is that it is almost twice as long as the standard Battlecannon. These grenades are most commonly used by the Space Marines of the Black Templars Chapter. The bolt melts and cuts through armour, leaving the flesh (or other vulnerable parts) vulnerable to the needle, which knocks out or kills the target. Hand Flamers are still relatively common in the Underhives of hive cities within the Imperium, and in the Blood Angels and their Successor Chapters. A Glaive Encarmine is a two-handed master-crafted Power Weapon used exclusively by the Sanguinary Guard units of the Blood Angels Space Marines and their Successor Chapters. It is connected to targeting systems on the terminator's gauntlet allowing the missiles and the Terminator's other weapons to be fired simultaneously and with great accuracy, even on the move. They are possible secondary weapons for some Space Marine vehicles as well, such as Dreadnoughts and Land Speeder Tornadoes. Warhammer 40k Darktide: Weapon Attributes & Item Rating Explained Reaper Autocannons were commonly used by Space Marine Terminators prior to the Horus Heresy. The launcher is capable of firing missiles that, in-game are effective against both infantry and light vehicles. Until then, why not brush up on your Greenskin knowledge with our Warhammer 40k Xenos factions guide, and do right by Mork and Gork. This speciality is unused on Imperial vehicles. Though there are numerous patterns, the principal shape of an Imperial Grenade Launcher is universal. An Assault 2 weapon fires two shots by rolling two dice, each hitting based on the bearer's BS. The Whirlwind Multiple Missile Launcher is a turret-mounted missile launchers used by the Space Marine Whirlwind. Space Marines make use of Lascannons as a shoulder-fired weapon, and are also fielded in Imperial Guard heavy weapon squads as a tripod-mounted crew-served weapon. It is the most powerful plasma weapon aside from the ones mounted on Imperial Titans, occupying a middle ground between the Plasma Cannon and the Plasma Blastgun. It is among the strongest weapons fielded by the Imperial Guard at regiment level, the sheer damage it is capable of doing is enough reason to risk getting so close; most vehicles that mount it also have improved front armour to increase survivability on approach. The weapons of the Grey Knights are known as Nemesis Force Weapons. The Dark Angels and Blood Angels Space Marine Chapters equip their Scout Marines with special "Manstopper" rounds which have an extra propellant charge. These differ from the former by losing the minefield aspect of the weapon. Both Eldar and the Tau have specific units that can be armed with Flamers. As such, the weapons Zealot Preachers often equip are the Laspistol, Autopistol,. The power packs are extremely reliable and can be recharged by exposing them to direct sunlightorby heating them(putting them directly into flames works, but this reduces the lifetime of a power pack and increases the chance of misfires). Its still possible that someWarhammer 40k factionswill also have access to unique Weapon Abilities common to their wargear, such as Poison for the plague-riddenDeath Guard, or Magna-Rail for the high-techLeagues of Votann. Mentioned in the Soul Drinkers novel, 'Hellforged', when an Archmagos gives one away. They've remained popular for decades thanks to the . These guns can also have "Ripper Saws." Shotguns are used throughout the Imperium and are popular with hive-world scum and local police. Krak projectiles are shaped charges, effectively lacking a blast radius, but they have high penetrating capabilities which make them useful for targeting either heavily armoured infantry or moderately armoured vehicles. Adrathic Weapons Aeonstave Agoniser Aiolos Missile Launcher Airbursting Fragmentation Projector Airtorch Canister Alchemical Weapons Anathame Anbaric Claw Ancestor's Vengeance Warhead Ancestral Warding Stave Angel's Tears Grenade Launcher Animus Speculum Annihilator Beam Anvilus Autocannon Battery Apocalypse Missile Launcher Ar'Ka Cannon The Torrent Weapon Ability appears on the Heavy Flamer on the Terminator datasheet, but WarCom hasnt yet explained what it does. The Sisters of Battle Immolator tank is also armed with Heavy Flamers. Heavy Flamers are larger, more powerful versions of the standard Flamer, projecting hotter and denser flames. The Grav-gun also creates a bass rumble as the waves affect the local air pressure, causing the air to vibrate. A Bolt Pistol magazine carries only 6 to 10 rounds of standard bolt rounds, each weighing about 0.08kg and with a diameter of .75 calibre (19.05mm). The extreme heat flare produced by the muzzle blast also limits the Meltagun's use indoors or in close quarters. Further still, the Chaos Space Marines have extremely limited access to modern-pattern Jump Packs (which were designed shortly prior to the outbreak of the Heresy), and no access to Assault Cannons, Psycannons or the special ammunition types for Bolters (except Inferno Bolts), as all of these were invented after the Heresy. Warhammer 40k's Space Marines are the veteran sci-fi wargame's most famous, popular, and prominent army. The Hellgun is slowly being replaced in the Imperial Guard by the more advanced Hotshot Lasgun whose beams are capable of piercing even Power Armour, which the Hellgun is not. Effective against massed infantry and light vehicles, the weapon's large bulk more-or-less requires it to be mounted on stable platforms such as vehicles. It also produces a large amount of splash damage, making it effective against infantry formations as well. As such it is equally effective against large targets as small ones.