In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. We need to have a powerful suite of counter magic to back up our ninjas: Casting a counterspell for free is about as good as it gets. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! I played this for awhile because he is low cmc, and lifelink is underrated in commander, particularly when you are playing card:Bolas' Citadel for value. https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. Check it out here if you're interested: You made it to the end! He also has the added benefit of being able to give our ninjas evasion, which is great.
However, my playgroup is particularly hostile to Rhystic Study. March 27, 2022, Kamigawa Ninja Review! All of these guidelines play to Yuriko's strengths, and will guide how the deck is built. Copied to clipboard. Given that our deck is devoted heavily to having Ninjas on board, redundancy in these sorts of effects is paramount. I like to be able to cast my cards, and as a "mel" I value mechanical consistency. Given the cost, Ghastlord's targeted discard is a bit underwhelming, and the four power isn't particularly threatening. Many of these cards we've already talked about in detail. What we'll be looking for, first and foremost, are cards which grant all of our creatures evasion. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. They hit most creature removal, boardwipes, and Dictate of Erebos/Grave Pact, which are about as common as Sol Ring in my meta. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko.
Budget Commander NINJAS! | Yuriko EDH Deck Tech - YouTube This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. This deck has a very low land count compared to most other EDH decks, so we need our counterspells to be as efficient as possible. They effectively negate the "return a creature to hand" cost of ninjutsu, which allows us to further our game plan without having to take one step back, so to speak.
Advice on competitive Yuriko Deck. 2021 non-doomsday. Help | Whisper lets us dig two cards deeper on demand, while Arena will help us slowly accrue more value as the game goes on. This card is great because it creates evasive illusion tokens which can then continue to enable our ninjas turn after turn. Over time I want to get those blinged and autographed since it's my first deck. When the man comes around Commander / EDH. We want to get Yuriko, the Tiger's Shadow out and attacking on turn 2 (or turn 3 at the latest). Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. Archidekt link: https://archidekt.com/decks/711488#Yuriko's_Rack, Tappedout link: https://tappedout.net/mtg-decks/yurikos-rack/. That being said, I haven't had any problems with my removal, but the numbers seem low on paper. Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. This is great in that it can copy Yuriko and win games, and can be tutored with Whir of Invention. Likewise if you can afford an Imperial Seal, this deck certainly won't complain about another one-mana way to find Arcane Adaptation. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) Yuriko (Optimized) Primer Commander / EDH Aggro Competitive Ninja Ninjutsu Primer Tempo UB (Dimir) azja Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2.7K - 2.8K TCGPlayer Mkt $1.7K - 2.2K CardHoarder 312 TIX Compare to Spoiler Card Odds Copy However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. Commander 1 Yuriko, the Tiger's Shadow: $ 8.28 Creatures (24) 1 The problem of course, is that these cards are most likely to rot in our hands and possibly draw us early aggro. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. It is yuriko but with lots of Ninjas. I think this is why I originally put in [[aminatou's augury]]). Ninja To begin with, Commander Ninjutsu is effectively an activated ability which functions from the command zone. In this deck the best card is, This is where we win the game! Blade of Selves was included in this list until the very end, but again, the cost was prohibitive. Instead focus on giving your on board ninjas evasion so they can continue getting through and drawing you cards. Yuriko is a deck that uses Yuriko's ability to keep its hand full and burn down . I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. Yuriko does provide us with a lot of card advantage on her own. Achieved #36 position overall 2 years ago. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. Morrison103 1 minute ago. My newest addition to his category is Fierce Guardianship, which is a free negate as long as we control Yuriko! Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. This ninja can draw cards whenever he deals damage to an opponent which is fabulous! This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. We also want to focus on manipulating the top card of our library to maximize the damage we deal with Yuriko. Dimir Keyrune is a ramp option of choice for this reason. To make this happen, we need to be picky with our opening hand: Only keep an opening hand with , , and an enabler for Yuriko. Counterspell and Commit / Memory can stop bad things from happening, and card:Introduction to Annhilation can deal with anything, including pesky enchantments, that we might otherwise have trouble dealing with. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now.
Yuriko Hishimi - Wikipedia After much testing I am pleased to offer up my Yuriko ninjas list. However, now that we no longer care so much about giving our creatures unblockablility, Skulker is now just a pricier variant of Coastal Piracy. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. In these panels, I go through each category in depth and explain each of my card choices: Free spells have a track record of being very powerful in Magic, and these 0 mana creatures are no exception. Moreover, despite my aversion to tutors in most decks, I feel the inclusion of them in this deck is important for reliably succeeding in our strategy. For a long time, this category was split in two sections. The compromise was to let our opponents keep their creatures, as long as they can't attack us. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. I have tried being able to manipulate the top deck, but I can't figure out the mana to do it repeatedly. This will let us double up on Yuriko's ability, and fits nicely with the creature strategy we've established. The most expensive counterspells in this deck cost 2 mana. The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. If the game goes on much longer, we can be overwhelmed by our opponents' more expensive and powerful cards. But it's useful to have other sources of card draw, especially when they're ninjas too. This is a perfect Bitterblossom deck, as we'll appreciate as many evasive creatures as we can get. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. I have a Watery Grave left I added, pulled Mana Drain from Commander Legends which I have added (why were there 2 tapped lands? Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. At first, I was reluctant to include these cards. Aggro It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. This is the most challenging part of playing Yuriko. For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. It's also worth noting that we can activate Witch politically as well, buffing our opponents as they attack each other. I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. Like I was saying earlier, extra turn spells are effectively used as extra combat steps. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves.
Need advice on a budget cEDH Yuriko (based on Playing with - Reddit I don't have experience on higher tiers power levels, so I'm soliciting advice on deck construction and game theory/strategy. Yuriko Pivot | Yuriko, the Tiger's Shadow CEDH Deck Tech | Up & Running | Playing With Power MTG 24,570 views Aug 16, 2021 794 Dislike Share Playing With Power MTG 72.6K subscribers Deck:. If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. It's rare for me to get excited about a non-green strategy.
Yuriko (Optimized) Primer (Commander / EDH MTG Deck) - TappedOut The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. For this reason, having ways to reload our hand will be important if we want to have a continued source of pressure. Stratus Dancer is another option for countering spells, but stapled to a creature. We may not be green, but we still get to break all the rules. Added a changelog! We want to spend our mana on our turn using ninjutsu and manipulating our library, so it's too much of a burden to pass with more than 2 untapped lands. Ideally, we want to be in a winning position by turn 6-7. Attention! The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. Commander / EDH In many games, we can expect to have Yuriko attacking as early as turn two, and while playing a commander on turn two might be ill-advised for most decks, we don't care if Yuriko dies because we have the very real expectation of replaying her almost immediately. Could you give me some advice on which cards are worth adding to my pile (~10-20 per card, not too many), which cards I could / should remove for the cards in the sideboard and general advice on the deck? If your play style is anything like mine, then Yuriko is for you! Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. There was just one problem: Vela is really expensive to cast. I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. However, if Door turns out to be too difficult to activate, I plan to swap in Obelisk of Urd. First, Yuriko's triggered ability carries with it some burn damage, meaning that we don't have to be as concerned with the pump effects that an Edric deck might need to close the game. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. A good set of removal spells is essential for any commander deck. Finally! Given that our creatures are so cheap, replaying them shouldn't be an issue. Siren Stormtamer protects our dudes from spot removal. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. It's not terrible but cutting it makes sense. With Adaptation and Conspiracy, we can make use of abilities that care about Ninjas entering the battlefield like Kindred Discovery and Door of Destinies. Even Brudiclad, Telchor Engineer has the potential to go off the rails in very fun ways, but today we won't be discussing any of these. This means that you're the primary target for your opponent's interaction.
Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) - TappedOut If the raw card draw is that beneficial, should I include the [[rhystic study]] and [[mystic remora]] I have off to the side? Feb. 16, 2022. What's not to likew? The key here is that Image offers us this ability for two mana. Competitive EDH Decklist Database . The gist is that we don't particularly care about the activated ability, but we're more concerned with the triggered draw ability. 0 0 44. philip 1 minute ago. 33 lands? This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. Since then I have play-tested extensively, and have cut and added cards as new sets are released. Which permanents does it hit? Contact | Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Cookie Notice
cEDH Decklist Database - Competitive Commander Decks While he'd still be better than Throatseeker because of his damage alone, he still doesn't make the cut. Scan this QR code to download the app now, https://archidekt.com/decks/711488#Yuriko's_Rack, https://tappedout.net/mtg-decks/yurikos-rack/. Privacy statement | Competitive Ertai Planeswalker. Yes, they do. View User Profile View Posts Send Message .
Primer for Turbo Ad Nauseam : r/CompetitiveEDH - Reddit A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. This card was only ever in because prior to Neon Dynasty he was a ninja that could hit the board for a ninjutsu cost of 2 and start racking Yuriko triggers. Okay, so realistically, we don't have any creatures that qualify as "Fatties," at least not as much as I'm used to when playing green. Your goal is to play Yuriko on turn 2, get ninjas in play while deploying some stax pieces to slow your opponents, and manipulate the top of your library to maximize the damage she deals with her ability. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. The second is Larceny, which is effectively an inverse Coastal Piracy. 15399 decks (0.629%) Rank #3. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. Back to Deck List. But we can bounce them to hand if necessary! You can now import it in the MTG Arena client.
Optimizing Yuriko for upcoming local tournament : r/CompetitiveEDH - Reddit )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. This is extremely important because your opponents can't destroy your ninjas to stop the damage: It's already too late for that. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. The last creature I want to highlight is Thada Adel, Acquisitor. Or maybe Arixmethes, Slumbering Isle so I can try to unlock that hot 12/12 body. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. Phantasmal Image is whatever we need it to be. Tetsuko Umezawa, Fugitive is a weird inclusion in this deck. Top opponents include Winota, Kess, Najeela, and Krikk. If the table is ok with playing it, and I manage to flip it, we all cheer and laugh, but ignore it as a simple land and continue play as normal. This annoying message will go away once you do.
Primer edh1.10 ~ Yuriko, the Tiger's Shadow ~ Ninja ~ Budget EDH There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. The first was called Unblockable, which included creatures such as Gudul Lurker and Mist-Cloaked Herald.
The Knowledge Pool - Yuriko, the Tiger's Shadow - EDHREC Of course Force of Will is the best of the best, but Misdirection and Force of Negation are super powerful too. After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. The most obvious benefit of this lower cost is that we will have to invest less mana initially to get our Ninja strategy activated. With Neon Dynasty we have far, far better options and this one is cut for good. Where's the green?" Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) to see the latest version Yuriko, the Tiger's Shadow (2022) Commander / EDH* UB (Dimir) jimmyfoas Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2K - 3K TCGPlayer Mkt $1.3K - 1.6K CardHoarder 216 TIX Compare to Spoiler Timeline When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. My version of the deck is far from perfect. I'm assuming that's equivalent to a 7-8, shy of cEDH? Door has a similar potential, but we need to do some work. Let's go back in time and discuss the impetus for this deck. We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. Like every deck, the supporting cards are indispensable, offering us ramp, card draw, and protection options. Ninja So my list is probably more competitive than casual. The suite of 8 cards I use here have in my experience been the cream of the crop (Mothdust Changeling, Slither Blade, Wingcrafter, Triton Shorestalker, Changeling Outcast, Mist-Cloaked Herald, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator). Articles and comments are user-submitted and do not represent official endorsements of this site. This leaves no room to cast any ramp spells on turn 1 or 2, and forgoing the tempo advantage to get ahead on mana is just not where we want to be. Vampiric Tutor, Lim-Dul's Vault, and Long-Term Plans each let us effectively stack our deck, which means we can tutor up extra damage for our Yuriko triggers. Feeds | If we can assemble this synergy, we'll have no trouble refilling our hand and racing ahead of our opponents in card advantage. Our playgroup decided to try out cEDH with more budget-friendly lists.I decided to go for Yuriko (other Decks are Tatyova, Breya / Anje, X) and I took Zack's basic design of the deck.
HOW GOOD IS YURIKO IN cEDH? - Play to Win Deck Tech - YouTube Most primers for lists assume you have some knowledge of turbo naus strategy, and I've seen a lot of discussion . The cream of the crop are Sun Quan, Lord of Wu, Archetype of Imagination, Cover of Darkness, and Tetsuko Umezawa, Fugitive as they give most of our creatures evasion against most things, but Higure, the Still Wind, Shizo, Death's Storehouse, Smoke Shroud, and Access Tunnel can give some evasion as well. Temporal Trespass and its imitators are great. In fact, in my opinion she has several qualities that make her a more appealing choice overall. There are only five more creatures in the deck, and these are included for their particularly potent abilities. So I'm putting up what I have and seeing if I can learn from the crowd. Instead, you can replay Ornithopter for free, avoid discarding to max hand size, and ninjutsu another ninja on turn 3. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. Jhoira played a Winter Orb and Yuriko played a Null Rod . It turns out that blue and black have trouble with most noncreature forms of removal. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. Yuriko decks are already incredibly mana hungry and this card just adds even more strain. I never have enough to feel comfortable about activating the top, then leaving enough to recast the bounced creatures, or having to discard the excess cards (hence the [[reliquary tower]] and [[library of leng]]). But now that we have a critical mass of ninjas, its not necessary to include as many enablers in our deck.
Another thing that is great to get going in the early game is some top-deck manipulation. I often swap it out for Dismember instead. That primer was my first real exposure to cEDH thinking and got me really excited to play the format. Toolbox This will require TappedOut.js included in your blog. This approach could provide some insanely powerful plays, but was also more prone to variance due to the low ninja count and the high number of high mana kill spells that could sometimes rot in our hand. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. I'm debating taking [[fallen shinobi]] and [[scheming symmetry]] out as it's been pretty expensive and risky to pull off. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. It might not seem like it at first, but 2 mana is very expensive for an enabler. By Theme Privacy statement | I love the joke of throwing it for 3 million damage, but don't want to ruin games and nights. I want to make my Yuriko deck "High" powered on PlayEDH. Following year, she made her film debut in Taifu to Zakuro. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. This will require TappedOut.js included in your blog. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . EDH Recommendations and strategy content for Magic: the Gathering Commander. Hence this one gets the cut, but if you are missing any of the other three this is a good card. Navigation. It's also worth noting that we are pretty psyched to steal any Equipment, so maybe make friends with your opponent playing Nazahn, Revered Blacksmith (shout out to Mason at the Underdog's Corner). We are in blue, and that means we have access to Rhystic Study. Second, we're likely going to play out our hand pretty quickly. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. Whir of Invention is also great in that it can get us Scroll Rack, Sensei's Divining Top, Maskwood Nexus, or whatever else we need at instant speed. There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. Its a great card and if you have and like it by all means play it. Due to the unique strategy we're taking with this deck, I've talked about many of the cuts already. This means when we use it to put Yuriko onto the battlefield from the command zone we haven't "cast" her, meaning that commander tax doesn't apply. Personally, I like to play to win, and love to optimize every deck that I play. I think we'll do better with more ninjas. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. Of course, prior to Yuriko, there wasn't really a great ninja commander for two reasons.
Yuriko 2022 cEDH Ninja tribal it is actually happening - YouTube Fourthly, any ninja gets us a Yuriko trigger regardless of any other abilities, so Arcane Adaptation effects that make all of our creatures ninjas can win the game in a moment.
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